Backgammon
Classic backgammon versus the computer. Roll the dice, race all 15 checkers home and bear them off first. Full rules: hitting blots, re-entering from the bar, gammon and backgammon wins — no doubling cube, to keep games quick and casual.
Goal: Bring all 15 white checkers into your home board (points 1–6), then bear them all off before the CPU does. Winning a gammon (CPU bore off nothing) or a backgammon (CPU still has checkers on the bar or in your home) multiplies your score.
- Press Roll to throw 2 dice — doubles grant 4 moves
- Tap a white checker → legal destinations light up, tap one to move
- White always moves from point 24 down to point 1
- A lone checker (blot) that gets hit goes to the bar and must re-enter in the CPU's home (points 24–19) before any other move
- Once all 15 checkers are in your home (1–6), tap a checker then the tray to bear off
- ↶ Undo moves within your turn (before the dice run out)
- No legal move → your turn is passed automatically