Outpost Tactics
Turn-based 8×8 grid tactics: command a squad of 3 through a 10-mission campaign, then endless. Enemies always TELEGRAPH next turn's strike — every turn is a puzzle: shove bugs into water, block spawn cracks, redirect blows into their own kin, protect the houses and keep your soldiers alive. Fallen units are gone for the whole run.
Outpost Tactics is a turn-based strategy game played on an 8×8 grid, where you command a small squad of three soldiers through a ten-mission campaign and an endless mode beyond it. The clever twist is that enemies always telegraph their next strike, so every turn becomes a self-contained puzzle: read the incoming threats, then move to survive and punish.
How to play
Move each of your three units across the grid and use their actions to fight the bug-like enemies that swarm your outpost. Because every enemy shows exactly where it will hit next turn, plan your positioning to avoid those tiles while protecting the houses you're defending. Shove enemies into water, block the spawn cracks they crawl from, and redirect blows so foes damage their own kin.
Tips
- Read the telegraphs first — plan your whole turn around where enemies will strike before you move anyone.
- Use terrain aggressively: a single shove into water removes an enemy for free without spending an attack.
- Seal spawn cracks early so you aren't slowly overwhelmed later in a mission.
- Keep units spread out — a fallen soldier is gone for the entire run, so never trade one carelessly.
If you enjoy thinking several moves ahead, try Tower Defense or the roguelike descent of Dungeon Depths.
Objective
Complete each mission's objective (destroy all enemies / survive N turns / protect the houses). Enemies clearly show the TILE they will strike next turn (red tile + arrow) — move, push and block to defuse every threat. Clear 10 missions to finish the campaign, then keep going in Endless.
Controls
- Tap/click a unit — BLUE tiles: move, RED tiles: action targets
- Each unit per turn: move + 1 action (acting ends that unit's turn)
- ↶ Undo move (only before acting)
- End Turn: enemies strike exactly the telegraphed tiles
- Keyboard: 1/2/3 select unit, U undo, Enter end turn, Esc deselect
Tips
- Pushing an enemy into WATER kills it instantly; into a mountain/house/another enemy deals 1 bump damage to both
- Pushing an enemy also shifts its telegraphed attack — it can miss or hit its own kin
- Orange cracked tiles are next turn's spawn points — stand on them to block the spawn
- Knight shoves in melee, Archer shoots straight at range 2–4, Mage blasts a cross that scatters units (allies take no damage — use it to push friends out of danger)
- Intact houses mean bonus points; dead units stay dead — sometimes retreating preserves the squad