Dungeon Depths
Turn-based roguelike descent: explore procedurally generated dungeons, bump into monsters to fight, grab weapons, armor, potions and scrolls, pick a perk on every level-up, and climb down as deep as you can. Death is permanent. A boss guards every 5th floor.
Dungeon Depths is a turn-based roguelike about descending as far as your luck and wits allow. Every floor is freshly generated, packed with monsters, loot, and hard choices, and death is permanent — so each run is a fresh, tense gamble. The deeper you climb, the more the dungeon tests everything you've gathered.
How to play
Explore the procedurally generated levels one turn at a time, bumping into monsters to attack them in melee. Collect weapons, armor, potions, and scrolls, and choose a perk each time you level up to shape your build. Head ever downward — a boss guards every fifth floor — and see how deep you can get before you fall.
Tips
- Fight in corridors so enemies can only reach you one at a time.
- Save potions and scrolls for emergencies rather than using them the moment you find them.
- Pick perks that reinforce a strategy instead of spreading yourself thin.
- Retreat to heal when your health dips low — a careful descent beats a reckless one.
If turn-based tactics appeal, build a deck in Deck Duel or command a squad in Outpost Tactics.
Objective
Find the stairs (▼) to descend deeper. Every floor is a fresh maze with tougher monsters. Death ends the run — score counts floors, gold, XP and kills.
Controls
- Arrow keys / WASD to move, walk into a monster to attack
- Space or period (.) to wait one turn
- Q or key 1: drink potion · 2: teleport scroll · 3: blast scroll
- Mobile: virtual D-pad, swipe on the map, or tap an adjacent tile (tap yourself = wait)
- Step on items to pick them up; better weapons/armor auto-equip
Tips
- Lure monsters into narrow corridors to fight them one by one
- Skeletons throw bones from range — close in or break their line of sight
- Don't hoard potions: dying loses the whole run
- Blast scrolls hit every monster you can see — save them for crowded rooms or the boss
- Clearing a whole floor without taking damage earns an achievement