Deck Duel
A pocket deck-building roguelike: guide your deck through 3 perilous acts, fight turn-based card battles against enemies that always telegraph their intent, collect relics, upgrade cards and slay 3 bosses. Every run is a new map and a new deck — death ends the journey.
Deck Duel is a pocket-sized deck-building roguelike in the spirit of the genre's classics. You guide a deck of cards through three perilous acts, fighting turn-based battles, collecting relics, upgrading cards, and slaying bosses. Every run reshuffles the map and your deck, and because death ends the whole journey, each decision carries real weight — the tension of a good run is the draw.
How to play
Each turn you draw five cards and spend 3 energy. Tap a card to play it; targeted cards need an enemy, so tap the card then the foe (a lone enemy is auto-selected), and End Turn discards your hand. Enemies always telegraph their intent — attack, block, buff, poison, weaken, or vulnerable — so you can plan whether to strike or defend. Choose your path on the map, rest at campfires to heal or upgrade a card, and defeat the Act 3 boss to win. Running out of HP ends the run.
Tips
- Resist grabbing every card — a lean deck cycles to its best cards faster.
- Read enemy intent each turn to decide between offense and blocking.
- Weaken and Vulnerable are swing debuffs that can flip a hard fight.
- Note that Block vanishes at the start of your turn, and Poison bypasses it entirely.
For more card strategy, try Klondike Solitaire or Dungeon Depths.
Objective
Journey through 3 acts: pick your path on the map, win turn-based card battles, add new cards and relics after fights, and defeat the Act 3 boss to win. Reaching 0 HP ends the run.
Controls
- Tap a card to play it — targeted cards: tap the card, then tap an enemy (auto-targets if only one)
- Each turn you get 3⚡ energy and draw 5 cards; End Turn discards your hand
- Enemies always show their INTENT: ⚔ attack, 🛡 block, 💪 buff, ☠ poison, 😵 weak, 🎯 vulnerable
- 📚 opens the full deck viewer at any time
- Campfire 🔥: choose to heal 30% HP or permanently upgrade one card
Tips
- Don't hoard cards — a lean deck cycles faster (winning a fight with ≤12 cards earns a badge)
- Read enemy intents to decide whether to attack or defend this turn
- Weak 😵 (-25% enemy damage) and Vulnerable 🎯 (+50% damage taken) swing whole fights
- Elites 💀 are much harder but always drop a relic — risk it for the reward
- Block 🛡 expires at the start of your turn; Poison ☠ ignores block