Tiny City
Build a city on a grid: place houses, shops, factories, power, parks and services 🏫🏥🚒🏦. Balance power, jobs and happiness, climb 6 city tiers, and weather random events (fires, population booms, recessions).
Tiny City is a compact city-builder played on a grid, where you juggle power, jobs, and happiness to grow a thriving town. You place houses, shops, factories, parks, and services, then watch your population and income climb. It captures the addictive loop of a big city sim in a bite-sized, easy-to-read package.
How to play
Tap a building on the bottom bar to select it, then tap an empty tile to build (which costs money). Select the ⛏ tool and tap a building to demolish it and reclaim about 40% of its cost. Keep power supplied, create enough jobs, and keep citizens happy to raise your city through all six tiers, unlocking stronger services.
Tips
- Always keep a power surplus — if the grid falls short, citizens leave, and services draw power too.
- Balance your zones: houses raise capacity while shops and factories create jobs and income.
- Too many factories cause pollution that drops happiness, so plant parks 🌳 nearby to offset it.
- Build a fire station 🚒 and keep citizens content to trigger population booms and survive random events.
For more building and management, try the medieval Idle Kingdom or the trading of Star Trader.
Objective
Grow your city: raise population and money by placing the right buildings. Keep enough power, enough jobs and happy citizens to level the city up through 6 tiers and unlock stronger services.
Controls
- Tap a building in the bottom bar to select it
- Tap an empty tile to build (costs money)
- Select ⛏ then tap a building to bulldoze and refund ~40%
Tips
- Always keep enough ⚡ power, or a blackout will shrink your city — services draw power too
- Houses 🏠 add housing, Shops 🏪 and Factories 🏭 add jobs and income
- Too many Factories 🏭 add pollution that hurts happiness — add Parks 🌳 to offset it
- Services unlock by tier: Schools 🏫 raise capacity, Hospitals 🏥 boost happiness, Fire Stations 🚒 stop fires, Banks 🏦 add income
- Random events strike: keep citizens happy for population booms, and build a Fire Station 🚒 so a fire never destroys a building